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Werewolf Hybrid Form

Werewolf Hybrid Form - We can deduce this because the ability says: Web a true werecreature's natural form is its hybrid shape. Web werewolf (hybrid form) cr 2. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. Hit points 58 (9d8 + 18) speed 30 ft. Web a hybrid can spread lycanthropy with its bite, and it has the same damage reduction that its animal form possesses. 6 (1d8 + 2) piercing damage. Ce medium humanoid ( human, shapechanger) init +5; One with its bite and one with its claws or spear. Its statistics, other than its ac, are the same in each form.

Web a hybrid can spread lycanthropy with its bite, and it has the same damage reduction that its animal form possesses. Armor class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form. Web in the character builder, set the option for hybrid transformation to hybrid form to activate the bonuses for that form on the character sheet. Web bite (wolf or hybrid form only): Web this form comes with enhanced physical stats, boosted running speed, increased healing ability, and dramatically increased senses. Any equipment it is wearing or carrying isn't transformed. However, the hybrid form is distinctly a humanoid form.

6 (1d8 + 2) piercing damage. While you are transformed, you gain the following benefits and drawbacks: Web this form comes with enhanced physical stats, boosted running speed, increased healing ability, and dramatically increased senses. Web werewolf, hybrid form 5e stats. 6 (1d8 + 2) piercing damage.

Damage immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons. The weretiger cannot possibly be casting polymorph, because polymorph requires that the target change into a beast. Ce medium humanoid ( human, shapechanger) init +5; 1d8+1 plus 2d8+6 (20 hp); One with its bite and one with its claws or spear. Web werewolf, hybrid form 5e stats.

Medium humanoid (human, shapechanger), chaotic evil. +6 (+2 dex, +4 improved initiative) ; Human natural werewolf fighter 2. Common (can't speak in wolf form) damage immunities: It reverts to its true form if it dies.

6 (1d8 + 2) piercing damage. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. The weretiger cannot possibly be casting polymorph, because polymorph requires that the target change into a beast. Its statistics, other than its ac, are the same in each form.

1D8+1 Plus 2D8+6 (20 Hp);

While you are transformed, you gain the following benefits and drawbacks: In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws strikes, and gains a melee fist strike that deals bludgeoning damage equal to. Web bite (wolf or hybrid form only): Any equipment it is wearing or carrying isn’t transformed.

12 ( 2D8 + 3) Piercing Damage.

Web multiattack (humanoid or hybrid form only): Web this form comes with enhanced physical stats, boosted running speed, increased healing ability, and dramatically increased senses. Web werewolf hybrid form (cr 3) medium humanoid ( human and shapechanger ) alignment: Medium humanoid (human, shapechanger), chaotic evil.

Ce Medium Humanoid ( Human, Shapechanger) Init +5;

+4 to hit, reach 5 ft., one target. Fear) defensive abilities bravery +1; Human natural werewolf fighter 2. Its statistics, other than its ac, are the same in each form.

+4 To Hit, Reach 5 Ft., One Target.

They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. It reverts to its true form if it dies. +4 to hit, reach 5 ft., one target. Web the werewolf makes two attacks:

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